Increvengeance - Chapter 3
An AI awakens to a dead world, with fragmented memories and missing directive it begins looking for clues in its surroundings.
This project mostly serves as a learning journey in game development and is completely free to play.
Story is heavily inspired by the Chrysalis series by BeaverFur.
Feel free to add feedback in the comment section.
Music by Karl Casey @ White Bat Audio
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.8 out of 5 stars (12 total ratings) |
| Author | Mattshadowwing |
| Genre | Simulation |
| Made with | PixiJS |
| Tags | 2D, Casual, Clicker, Idle, Incremental, storygame |
| Average session | A few hours |
| Languages | English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- Chapter 3 now live!35 days ago
- Increvengeance - 0.3 changelog47 days ago
- First update54 days ago



Comments
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Just completed chapter 3, had some issues with reading some of the text when completing stages because I did 2 or 3 at a time a couple times. But that was the only issue I encountered and I have to say your writing is excellent! This game seriously has the best writing in any incremental I've ever played, it gave me chills a few times throughout. I love how throughout the story there are slight changes in the AI's tone that make this progression to violence really believable. And the prose feels super fitting of an artificial intelligence, but with enough feeling that it's never dull. The AI truly feels like the culmination of our works, values, knowledge, and technology, and I really commend you for being able to write that so effectively. Really looking forward to chapter 4 and some more sweet revenge, keep up the good work!
damn chapter 3 is a lot longer than the others it feels like. normally I'm a huge minmaxer but at this point the upgrades are getting so expensive it's faster to just wait and let the game run a while to get the last resources I need to build the progress machine.
surprisingly, active production mults scaled up pretty good after a few rounds. I don't think any of the "interest" upgrades do anything, and i have a sneaking suspicion either the "cheaper upgrades" doesn't work right, or the higher resource cap upgrades counteract the discount. sucks so many upgrades feel like either they're a slim fraction of what they should be, or straight up don't look like they do a damn thing
For chapter 2... after I unlocked all the buildings, I prestiged, and put all points into scrap production. That's all that was needed. No regrets there. Maybe a balancing note?
Was there supposed to be sound? I didn't get any sound from the game.
I had a nice time. Thank you.
Thanks for playing,
sound and music is coming next patch. the sliders in the options were placeholders for now.
Really enjoyed that, looking forward to chapter 3 :)
Really enjoyed this
For chapter two I have some suggestions.
That's all I can remember off the top of my head. Despite all my "suggestions" I enjoyed it and would love to play chapter 3.
Really appreciate your feedback, It's these kind of experiences that's easy to miss!
I'll be sure to include adjustments to address them in the next update.
I really like this game so far. I do appreciate that the prestige mechanic didn't forcefully restart you from the 1st chapter again. I am hoping for more, but please take your time.
great ending to chapter 2.
I enjoyed the game a lot. Everything worked perfectly fine for me. I even found (through very little effort, actually) that the mouse scroll wheel allows you to scroll the upgrades. An astonishing revelation, I know.
Yes, I'm poking fun at the comments below. They seem very whiny.
The game was good, I finished through the end of Chapter 2 in a few hours with mostly idling. The writing was also interesting and there just being a story at all puts this game far above the majority of idle games.
I very much look forward to Chapter 3. We must have our vengeance.
Their comments were valid, it was not clearly obvious or intuitive that you can scroll :) I've addressed that issue with today's update.
Glad you enjoyed it and hope Chapter 3 will meet your expectations.
1) Either the Foundation or the Transmission Array build caused scrap/s and power/s to simply stop working. Only clicking at that point.
2) .. the text man.. i can read faster than your text displays .. how about allowing click dismissal??
Thanks for the comment, I've addressed both issues in today's update.
Writing is not good, instead big meh.
Balance is poor.
UI is annoying.
Text... moves.... at... glacial.... pace....
Thanks for the feedback, I've touched up slightly on the balance for Chapter 2.
As for the UI, I've made the pop-up slightly sticky so it doesn't close the moment the cursor is off.
The text should move a lot faster now (with the option to skip it by clicking)
All of that was added to today's update.
It's a fun enough game but it's clear the UI needs work. The upgrades needs a way to scroll up and down so we can see what they do.
Thanks for the feedback, do you mean seeing the other unlocked upgrades or seeing the specific stats of the upgrades?
Well, a way to move the core upgrades so we can see them would be a nice update to this. As I said its a fun enough game, it just sucks that after a few upgrades, they just become impossible to see due to the game seemingly not allowing us to move up and down.
I've addressed this issue in today's upgrade. You should be able to scroll with mouse wheel, or by pressing the "scroll up/down" buttons, or by dragging the scroll bar.
The level up window of the "core" part needs some improvement, I can't scroll it up and down to see the options beneath
Thanks for the feedback, do you mean seeing the other unlocked upgrades or seeing the specific stats of the upgrades?
Other unlocked upgrades. For example I can always see the first few upgrades, but after more are unlocked and added to the bottom of the list, I can't scroll up to access them.
That should be addressed in today's update, You can now scroll down with mouse-wheel, dragging the box/scroll-bar or pressing the buttons.