An AI awakens to a dead world, with fragmented memories and missing directive it begins looking for clues in its surroundings.

This project mostly serves as a learning journey in game development and is completely free to play.

Story is heavily inspired by the Chrysalis series by BeaverFur.

Chapter 3 is in development and I'm looking for feedback, feel free to use the comment section for that.

Updated 32 minutes ago
Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(6 total ratings)
AuthorMattshadowwing
GenreSimulation
Made withPixiJS
Tags2D, Casual, Clicker, Idle, Incremental, storygame
Average sessionA few hours
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Comments

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(2 edits)

I enjoyed the game a lot. Everything worked perfectly fine for me. I even found (through very little effort, actually) that the mouse scroll wheel allows you to scroll the upgrades. An astonishing revelation, I know. 

Yes, I'm poking fun at the comments below. They seem very whiny. 

The game was good, I finished through the end of Chapter 2 in  a few hours with mostly idling. The writing was also interesting and there just being a story at all puts this game far above the majority of idle games.

I very much look forward to Chapter 3. We must have our vengeance. 

Their comments were valid, it was not clearly obvious or intuitive that you can scroll :) I've addressed that issue with today's update.

Glad you enjoyed it and hope Chapter 3 will meet your expectations.

1) Either the Foundation or the Transmission Array build caused scrap/s and power/s to simply stop working.  Only clicking at that point. 
2) .. the text man.. i can read faster than your text displays .. how about allowing click dismissal??

Thanks for the comment, I've addressed both issues in today's update.

(1 edit)

Writing is not good, instead big meh.

Balance is poor.

UI is annoying.

Text... moves.... at... glacial.... pace....

Thanks for the feedback, I've touched up slightly on the balance for Chapter 2.

As for the UI, I've made the pop-up slightly sticky so it doesn't close the moment the cursor is off.

The text should move a lot faster now (with the option to skip it by clicking)

All of that was added to today's update.

It's a fun enough game but it's clear the UI needs work. The upgrades needs a way to scroll up and down so we can see what they do. 

Thanks for the feedback, do you mean seeing the other unlocked upgrades or seeing the specific stats of the upgrades?

Well, a way to move the core upgrades so we can see them would be a nice update to this. As I said its a fun enough game, it just sucks that after a few upgrades, they just become impossible to see due to the game seemingly not allowing us to move up and down.  

I've addressed this issue in today's upgrade. You should be able to scroll with mouse wheel, or by pressing the "scroll up/down" buttons, or by dragging the scroll bar.

The level up window of the "core" part needs some improvement, I can't scroll it up and down to see the options beneath

Thanks for the feedback, do you mean seeing the other unlocked upgrades or seeing the specific stats of the upgrades?